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101. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Maxie What is wrong with the current situation is that BS too easilly usurp the anti-frig role that God intended for Cruisers. Anti-BS fitted BS gangs should more often be at the mercy of Frigate gangs.. this will create p...
- by Maxine Stirner - at 2005.06.29 18:18:00
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102. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Natasha Kerensky I was refering to the "proposed changes" the topic starter of this thread suggested. I was explaining to this person why frigates should not be able to kill battleships 1v1 Clearly if you think that I s...
- by Maxine Stirner - at 2005.06.29 18:17:00
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103. Where PvP in EVE went wrong. - in EVE General Discussion [original thread]
Alternative to Orig. posters idea on skills: Recalculate sp into 5 pools Int, Mem, Perc, etc.. Skills have a major and minor attribute, so it's like 66% for the major one and 33% for the minor one. Liquefy all skills. Rework skills system to acc...
- by Maxine Stirner - at 2005.06.29 18:02:00
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104. The key to populate 0.0 - in EVE General Discussion [original thread]
Originally by: MaiLina KaTar Outposts are a step in that direction but the huge problem with them is that they're restricted to alliances. They don't help people who can't or don't want to join an alliance. Simply maintaining a POS a...
- by Maxine Stirner - at 2005.06.29 17:47:00
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105. Please make the ares not suck - in Ships and Modules [original thread]
The Ares design makes a lot of sense to me. Personally, I am thinking about flying a crusader again, but I don't think Interceptors should do nearly as much damage as they do. Certainly, I don't believe they should do more than a destroyer or eve...
- by Maxine Stirner - at 2005.06.29 15:00:00
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106. Gimpente Ships - in Ships and Modules [original thread]
The hard thing about Gallente, especially for npcing in the past, is that unlike Caldari or Amarr, they can't effectively specialize in just shield or just armor tanking. Like minmatar, that can't just tank straitforwardly. They have to hybridize ...
- by Maxine Stirner - at 2005.06.29 14:38:00
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107. What is it Minmatar BS do best? - in Ships and Modules [original thread]
The tempest is fast, but in this day and age, repositioning ability means little unless you want to govern distance precisely. The other biggest advantage of Min ships is that they have the smallest sig radii of all BS and the most resistance to ...
- by Maxine Stirner - at 2005.06.29 14:28:00
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108. An idea how to fix cruisers - in Ships and Modules [original thread]
Originally by: lythos miralbar Quote: What is wrong with the current situation is that BS too easilly usurp the anti-frig role that God intended for Cruisers Errr no.. the problem is that cruisers suck, period. If cruisers were b...
- by Maxine Stirner - at 2005.06.29 14:08:00
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109. Deimos Drone config for anti Inty - in Ships and Modules [original thread]
Fit a target painter. They're more flexible against different sized targets. I'm not sure that target painting will help your drones dps any. Perhaps yes, perhaps no. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.29 13:48:00
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110. Passive tanking Dreadnought results here. Please devs read - in Ships and Modules [original thread]
I keep hoping that they are aiming for hybridity in unused mods. Passive shield tanking isn't extremely popular though it is interesting. It's best to just go with the flow and make recommendations that achieve what you want in roundabout or mor...
- by Maxine Stirner - at 2005.06.29 13:44:00
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111. An idea how to fix cruisers - in Ships and Modules [original thread]
Easiest way to fix cruisers is to boost Frigs versus BS, and possibly improve medium turret tracking. Cruiser range of +50km is plenty adequate against large numbers of Frigates. What is wrong with the current situation is that BS too easilly u...
- by Maxine Stirner - at 2005.06.29 13:22:00
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112. Passive tanking Dreadnought results here. Please devs read - in Ships and Modules [original thread]
I agree with Nafri, though I also think the relationship between frigate, cruiser, BS, Dread cargo space for cap charges and such should rise exponentially. Normal fitting should always target equals and one rung down. Ships two rungs down, in ...
- by Maxine Stirner - at 2005.06.29 11:14:00
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113. Target shielding - an EW solution for escorting and meat-shielding - in Player Features and Ideas Discussion [original thread]
We can use general EW on ships that are targetting others. Against turret ships we have turret destabilizers, but against missiles, defenders will not operate against a chosen target. I think we should call the current defenders we have FoF Defen...
- by Maxine Stirner - at 2005.06.29 10:57:00
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114. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
The most valuable part of any ship is the pilot. None of them should be dispensable. If you have 10 kamikaze pilots by your scenario, why should they bother with frigs anyhow? You'll just have a situation of 10 BS tackling solo BS again, which mak...
- by Maxine Stirner - at 2005.06.29 10:51:00
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115. In 3 words - your life in Eve so far. - in EVE General Discussion [original thread]
Musn't leave Yulai.. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.29 06:44:00
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116. Bubbles - in Player Features and Ideas Discussion [original thread]
I'd like a giant no-entrance bubble. It doesn't have any defenses, or more than 5 minutes of fleet pounding worth of HP. It doesn't have an access code, so once it is set, it can only be taken down by force, or by someone on the inside. If it is s...
- by Maxine Stirner - at 2005.06.29 00:47:00
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117. Station scanner - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 29/06/2005 00:38:01 The main trouble is that there are only two zones of potential interaction in the game. That would be gates and stations. Therefore, as design oriented thinkers, our hands are often tied by this...
- by Maxine Stirner - at 2005.06.29 00:36:00
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118. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 29/06/2005 00:23:14 Originally by: Natasha Kerensky Originally by: Tar om Quote: Frigates need some natural prey. It certainly isn't, or shouldn't be cruisers. That only leaves the Battleships...
- by Maxine Stirner - at 2005.06.29 00:20:00
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119. GMs take action against ISK sellers! - in EVE General Discussion [original thread]
I'm breaking my own previous statement on this, but when I read this, two things come to mind. -Hotel owners beating the poor beggar kids with a broom and then grinning at the wealthy patrons like nothing just happened. - I've studied the origin...
- by Maxine Stirner - at 2005.06.29 00:01:00
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120. GMs take action against ISK sellers! - in EVE General Discussion [original thread]
You administrating guys are pretty thin-skinned I guess. As Aeschylus would have said, you'll never get any smarter or wiser if you can't stand to suffer a little. It is one thing to exile from your community non-conformists. It is a sadder thi...
- by Maxine Stirner - at 2005.06.28 07:08:00
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